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Vol 2: General Fiction

Vol 3: Genre Fiction

Vol 4: Writing, Editing and
Publishing

Vol 5: Non-Fiction, Poetry
and Children

Vol 6: Erotica

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



 

 

 

 

 

 

fantasy

 

 

 

Fantasy

139 very clever ideas that will enable you to write unique, compelling and successful fantasy stories faster and easier than ever before.

60 pages, ebook (PDF), £4.99

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This book includes:

  • Why the characters matter most
  • How to visualise your characters
  • Creating non-human characters
  • The best names for fantasy characters
  • Fantasy settings
  • World building and creating cultures
  • Fantasy physics
  • How to make your stories unique
  • How to create epic battles
  • Borrowing from games designers
  • The best magazines for fantasy writers
  • How to update myths and legends
  • Exploring other universes, dimensions and senses
  • How to turn non-fantasy into fantasy
  • How to make your stories unique
  • Plus 24 great storylines you can use or adapt as you wish
  • And much more - far too many great ideas to list here!

Sample idea: Fantasy versus historical fiction

Writing fantasy can be very similar to writing historical fiction. Many fantasy stories appear to be set in medieval times, for example. So if you already have a good knowledge of historical novels (i.e. you read lots of them), or if you know a particular period of history very well, then writing a fantasy story set in that era (or something resembling it) should be relatively easy. You'll already know about the lifestyles, tools, means of
communication, employment, health, transport, crime and punishment, and everything else. Adopt that period for your fantasy story, even if it's set in another world and inhabited by very different creatures, and you’ll find that much of your work has already been done.

You can even use real-life adventures from that time as the basis for your stories. Make some of the characters fantastic creatures or mythical beasts (with human-like qualities), and make a few other simple adjustments, and you’re done.

Those few simple adjustments are where you get to have the most fun. You could add an extra ingredient to your world that wasn't there in the historical version: magic, dragons, computers, cars, flying machines, and so on. Or add an extra layer of intelligence or evolution – perhaps monkeys and dolphins (or their equivalent) can communicate freely with humans (or their equivalent) in your world.

[EXTENSION] For variety you could alternate between writing proper historical fiction and fantasy stories, both set in the same era. As you research your historical stories you might come across things that would be ideal for a fantasy. So this way you get the best of both worlds. If you don't want your readers to confuse your two genres, write them under different names.

Alternative product:

You might prefer the complete Volume 3 (Genre Fiction)

Includes: Comedy, Crime, Fantasy, Historical, Horror,
Mystery and Suspense, Romance, Science Fiction, Thrillers

1,228 very clever ideas, 564 pages, £27.99

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